@Uruguayo90 Sin problema, nadie nace enseñado :)
Si quieres interactuar desde tu cuenta actual, no necesitas crear nuevas cuentas, esa es parte de la magia del #Fediverso, que va más allá de Mastodon.
Simplemente, entra a esas direcciones y sigue a las cuentas que te interesen.
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Well, yes. I'd add a specific feature of infrastructure: its resilience (even in its breakdown) and its tenacity vis-à-vis change and changeability. It has longterm impact which the discourse on technology rather leaves aside.
Your characterisation of technology as noun or process sounds too simple for me as it allows for products (results) and manufactoring (the processes that lead to the results) but levaes aside standardisation, scientific knowledge, paradigms, etc.
simsa04 (simsa04@gnusocial.net)'s status on Wednesday, 09-Nov-2022 06:45:02 JST
simsa04Game designers should keep in mind that their games are a major way how people experience and get a sense of nature. As people no longer stroll outside, their sense of place, of weather, of perspective become impacted by the game design.. Esp. as maps are more or less small, changes in the game environment don't follow people's usual sense of natural space, distance, and perspective. Overblown weather and lighting phenomena are to be added. I don't say that designers should stop their ways, but that they should keep in mind that they are training people's capacity to sense and orientate themselves in natural spaces. VR is the next step.
It's a bit difficult to unpack your question because so many different and divergent concepts and aspects are lumped into this word #technology. Its primary image, that of a #tool, is contrasted with the results of its application, and stuff (material or immaterial) that serves a #purpose. Also layers of generality: of practical knowledge; generalised procedures to effect impacts; strata of consequences that in themselves have such consequential "power" that people have only few ways to influence and change courses of events.
Thus to me two things turned out to be important over the years:
° thinking about technology via the image of "tools" is devastaingly inappropriate
° thinking about technology deflects from the perhaps more important topic of #infrastructure
To me, the history of infrastructure(s) began to replace questions about technology or its history.
With "infrastructure" I don't mean merely places, built environments, supply chains and innovations therein (e.g., the innovation of the shipping container in the 1930s and its standarisation in the 1960s which proved decisive in the Vietnam war). It entails concepts of #energy density, of market economies, of sustainibility...
But more to your point: I find the most fitting metaphor for technology to be that of a #game. Be it competitve games, be it solitary games, be it "new games". The aspect of playfullness is more important than earlier generations of tech critique may have acknowledged.
simsa04 (simsa04@gnusocial.net)'s status on Wednesday, 09-Nov-2022 05:42:27 JST
simsa04Strangely, I feel optimistic about the U.S. Midterms. True, the Trump fascists are on the rise, the GOP does everything it can to undermine due process and fair voting. Still. I think that Democrats will keep the Senate, many statehouses, and even the House. The wolves are out there, but people, although afraid, will chase them away.