But really, the part about leaving uncompressed PCM audio everywhere seems to be a common trend these days and one of the excuses is cost of decompression. Ridiculous, if cycles are that important for your bloated pile of trash, just use a less expensive compression scheme – like bloody ADPCM that's been in mainstream use in vidya since at least the fourth generation. But of course they won't, it's „obsolete” in the smooth brain of a gayme dev.
>While the lack of oversight is a major contributor to game install sizes, Harris suggests the current situation of monster games is partly a generational and locational problem. While older developers have a pedigree of working on systems which had to be constrained by the likes of compact physical media, younger developers don’t understand those limitations.
>“Even consoles have huge hard drives now,” he pointed out. “They have forgotten how to develop smaller assets.”
>There’s also a disconnect between developers and their audience. “Games are developed in big cities, by young people in tech-hubs where the studio has fiber, everyone has fiber, and the idea of download size mattering is laughable,” Harris said. “It’s not a concern they can identify with in any way. Plus, there are still some idiots who mock a game for being a small download size. Yes, that actually happens.”
>This, he claims, leads to complacency and wastefulness, something that just wasn’t possible when developers were worried about cramming an entire game into a few megabytes of space on a cartridge or disc.
>“That means leaving sound as Wav files instead of (way smaller) OGG files, using HD textures even for tiny elements that are never seen at full size…” lamented Harris. “[They also] leave mip-maps on when they won’t be used, always use 32-bit color when some textures are greyscale, and even ship audio for 10 different languages to everyone, regardless of region.”
>“There is just not that automatic background process that occurred in the heads of older developers like me,” he said. “It’s a lost art.”
:gib: :rokalife: I don't reply to most of masadong „privacy” scopes so don't bother sending me anything but public or direct message (and in the case of latter, note it's NOT private at all on fundamental level) - unless you really want a reply that strips those away. I usually just ignore those though.