これは衝撃的なニュース…
https://www.beboundless.jp/press/corporate-announcement-02-15-2022
これは衝撃的なニュース…
https://www.beboundless.jp/press/corporate-announcement-02-15-2022
凄いというか、貴重なコレクションだ!!
Direct3D team office has a Wall of GPU History
https://blogs.msdn.microsoft.com/directx/2019/01/07/wall-of-gpu-history/
これから、ラスベガスのCES 2019に行ってきます。前回参加したのはなんと12年前のCES 2007でした。どんなに変化したのか楽しみです〜 (向こうでは、仕事関係で西田宗近さんとも少しお会い出来る予定なのも楽しみです..)
My Classic Game Consolesコレクションです。
PSクラシック、届きました^^)/
Adobe MAX Japan、女子率が本当に高い。いつもIT系のイベント出ている身としては、緊張する...
13番でした。
Beer Bash オリジナルカクテルの整理番号、いま10
明日のAdobe MAX Japanには @mazzo さんは、いらっしゃらないのかなぁ...(ぼそっ)
REDとFacebookが共同開発した4π[sr]動画カメラ"MANIFOLD"、ぜひ @drikin さんに購入して欲しい...(嘘です)
16台の8k@60fpsカメラ搭載していますw
https://facebook360.fb.com/2018/09/26/film-the-future-with-red-and-facebook-360/
Last May, Facebook and RED Digital Cinema announced a collaboration to build the world’s first end-to-end solution for 3D and 360 video capture. Today, we’re excited to reveal a first-look at the Manifold camera. RED and Facebook worked closely to build this first studio-ready camera system for immersive 6DoF storytelling, aiming to connect creative professionals with audiences in a bold new way. We’ve made significant strides in realizing this new storytelling device—with plenty more work on the horizon—and today were excited to share the camera’s hardware design and tech specs as we continue on the road to commercial availability.
Manifold is a single product that redefines immersive cinematography with an all-in-one capture and distribution framework, giving creative professionals complete ownership of their 3D video projects, from conception to curtain call. What this means for audiences is total narrative immersion in anything shot on the new camera system and viewed through 6DoF VR headsets. It’s nothing short of a paradigm shift in our ability to tell stories.
Picture standing inside of a Hollywood blockbuster instead of simply watching. It’s a common scenario in science fiction—and for good reason—it sounds fantastical. Manifold will make this dreamlike concept a genuine reality, both for content creators and for their audiences. It took years of prototyping and tight collaboration, but results so far point to a revolutionary camera built for a single purpose: to deliver next-generation stories.
HOW IT WORKS
Manifold captures multiple camera angles simultaneously from within a given volume, enabling infinite perspectives to be generated from any direction within a field of view. Using RED’s best-in-class camera sensor design and image processing pipeline, filmmakers get superior image quality when shooting their projects, from live and avant-garde performances to big-budget spectacles. Facebook’s industry-leading depth estimation technology captures 3D information from any scene—like characters, props, and everyday backgrounds—resulting in high-quality video bursting with enhanced volumetric detail and movement.
A key component of the workflow with this camera is a familiar yet powerfully robust post-processing toolset from our partners at Adobe, Foundry, and OTOY. Together with the Manifold camera, it’s everything creators need to ship their projects and we’re optimizing for premium immersive output for Facebook and VR.
Manifold is the first professional camera to fully capture a spherical set of images to accurately recreate entire scenes. The unique combination of camera arrangement and set-ready capabilities makes it an ideal capture tool for professional cinematographers.
Here’s what’s inside:
SENSORS
OPTICS
I/O CONNECTIONS
ACCESSORIES
UI/UX
Manifold will help filmmakers and storytellers craft next-generation stories unlike anything else out there. Our work with RED thus far represents a giant leap forward for immersive cinema and we can’t wait to see what the future holds. Stay tuned for updates on our progress, including pricing, availability, and more.
弊社ネタで申し訳ありません... @mazzo & ITmediaさんありがとうございます。
http://www.itmedia.co.jp/news/articles/1807/31/news040.html
体はBuildで出来ている血潮は.oで心は.c幾たびのSIを越えて不敗ただ一度のDegradeもなくただ一度のPull requestもなしThreadはここに独りBuildの丘でMakeを鍛つならば我が.EXEに意味は不要ずこの体は無限のBuildで出来ていた
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