@codl the trick here is the following: human beings have absolutely no idea how reflections work so as long as a reflection is plausible-ish it‘s all good.
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halcy:icosahedron: (halcy@icosahedron.website)'s status on Wednesday, 16-Jan-2019 02:13:20 JST halcy:icosahedron: -
halcy:icosahedron: (halcy@icosahedron.website)'s status on Wednesday, 16-Jan-2019 02:19:51 JST halcy:icosahedron: @codl i mean seriously though there‘s so much stuff where your brain will just kind of go „eh, good enough“ and that‘s how nearly all of real time rendering works
normal maps that only kind of fake surface details? good enough! Screen-space AO? Eh, seems rightish. Screenspace reflection and refraction? Eeeh.
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halcy:icosahedron: (halcy@icosahedron.website)'s status on Wednesday, 16-Jan-2019 02:21:08 JST halcy:icosahedron: @codl anyways please buy my new book "real time rendering - you can get away with huge amounts of bull shit"
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