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  1. matoken (matoken@gnusocial.matoken.org)'s status on Wednesday, 13-Mar-2019 20:40:13 JST matoken matoken
    確か技適通ってるのが500円位で売ってるんですよね
    1つ欲しい
    あ,でも画面も要るな

    "ESP8266 Gets Its Game On With Open Source Engine | Hackaday" https://hackaday.com/2019/03/11/esp8266-gets-its-game-on-with-open-source-engine/
    In conversation Wednesday, 13-Mar-2019 20:40:13 JST from gnusocial.matoken.org permalink

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    1. ESP8266 Gets Its Game On With Open Source Engine
      By Tom Nardi from Hackaday

      This is likely not to come as much of a shock to you, but the ESP8266 is pretty popular. At this point, we’re more surprised when a project that hits the tip line doesn’t utilize this incredibly cheap WiFi-enabled microcontroller. If you’re making a gadget that needs to connect to the Internet, there’s a good chance some member of the ESP family is going to be a good choice. But is it a one-trick MCU?

      ESP Little Game Engine Logo

      Well, judging by software frameworks like the “Little Game Engine” created by [Igor], it looks like the ESP is expanding its reach into offline projects as well. While it might not turn the ESP8266 into a next-gen gaming powerhouse, we’ve got to admit that the demos shown off so far are pretty impressive. When paired with a couple of buttons and a TFT display such as the ILI9341, the ESP could make for a particularly pocket-friendly game system.

      The game engine that [Igor] has developed provides the programmer with a virtual screen resolution of 128×128, a background layer, and 32 sprites which offer built-in tricks like collision detection and rotation. All while running at a respectable 20 frames per second. This environment is ideal for the sort of 2D scrolling games that dominated the 8 and 16-bit era of gaming, and as seen in the video after the break, it can even pull off a fairly decent clone of “Flappy Bird”.

      In addition, [Igor] created an online emulator and compiler which allows you to develop games using his engine right in your web browser. You can load up a selection of example programs and execute them to see what the engine is capable of, then try your hand at developing your own game before ever having to put the hardware together. Incidentally, the performance of this online development environment is fantastic; with even the fairly complex “Flappy Bird” example code compiling and starting in the emulator nearly instantaneously.

      This isn’t the first handheld game we’ve seen powered by the ESP8266, but it would be fair to say this one is a generational leap over its predecessors. Of course, if you really want to start throwing around some pixels, you might want to make the leap to the ESP32; which is the heart of the incredibly awesome (and tiny) PocketSprite.

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