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@rw robek I'm getting worried for your mental well being
- roka likes this.
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@shpuld yeah, it's basic stuff. i've been trying to dig deeper into this documentation after you put me onto the shader scripts. i'm picking up a bunch of stuff. some of this is familiar from when i was a kid and it's weird rediscovering it.simultaneously yesterday after i made my boohoo i'm 32 post - my long time creative compatriot posted a schedule for dropping games for creative stuff again. so we got our little group together and if the momentum continues i'm hoping we actually make something!thanks for being the inspiration
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@rw reminds me of when I'd do sprite edits etc with some old games back in the day
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@shpuld well, i think that's fair because there's a whole server of people now hacking away at your game like idiots
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@rw ok it finished uploading: https://0x0.st/i061.ziphave fun, there's lots of unnecessary files that don't do anything since it's just the WIP folder without anything cleaned up
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@shpuld my friend
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@rw actually, I'm gonna upload the version with the .blend, .obj and .map files as well, so you can actually open islandtrack.map in radiant and see how the map looks like in editor
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@rw here's my documentation for the shaders: http://q3map2.robotrenegade.com/docs/shader_manual/contents.htmlhere's the map editor I use:https://github.com/Garux/netradiant-custom/releaseswait until you look into game/src and open up fteqccgui64.exe
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@shpuld @rw >0x0.st
shp of culture