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anti-panties (anti@shitposter.club)'s status on Thursday, 08-Oct-2020 00:41:08 JST anti-panties I feel like the game would be easier to make as a platformer but i want top down -
バツ子(痛いの痛いの飛んでけ;; (shmibs@tomo.airen-no-jikken.icu)'s status on Thursday, 08-Oct-2020 00:41:05 JST バツ子(痛いの痛いの飛んでけ;; @shpuld @anti @why (left gets usually called "isometric" -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 08-Oct-2020 00:41:06 JST shp :blobshp: @anti @why depending the angle you choose, you can make your life much easier (recommended for beginners)on the left is requires a lot of work to get right, don't do this for your first projects, on the right is much simpler but still conveys depth -
anti-panties (anti@shitposter.club)'s status on Thursday, 08-Oct-2020 00:41:07 JST anti-panties @why maybe i shouldnt call it top down..erm..angled..game. -
whyfi (why@shitposter.club)'s status on Thursday, 08-Oct-2020 00:41:08 JST whyfi @anti top down is easier because you dont have to care about gravity. harder to design an actually fun game though -
バツ子(痛いの痛いの飛んでけ;; (shmibs@tomo.airen-no-jikken.icu)'s status on Thursday, 08-Oct-2020 00:42:11 JST バツ子(痛いの痛いの飛んでけ;; @shpuld @anti @why no, i was tacking on in case she wanted to look it up more or something; assumed you would know -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 08-Oct-2020 00:42:13 JST shp :blobshp: @shmibs @anti @why I know, but I don't know if everyone knowsthere's all kinds of fancy names for all these different projections -
バツ子(痛いの痛いの飛んでけ;; (shmibs@tomo.airen-no-jikken.icu)'s status on Thursday, 08-Oct-2020 00:42:41 JST バツ子(痛いの痛いの飛んでけ;; @shpuld @anti @why sorry >_< -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 08-Oct-2020 00:42:42 JST shp :blobshp: @shmibs @anti @why ah, fair
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