"ignored, only here for OpenGL compatability (not really, since this isn't in OpenGL)"
?????!?!?!?!?!??!
you were right @halcy i've been looking at this API documentation for like half an hour and i'm going berserk
"ignored, only here for OpenGL compatability (not really, since this isn't in OpenGL)"
?????!?!?!?!?!??!
you were right @halcy i've been looking at this API documentation for like half an hour and i'm going berserk
@revenant yyyyyeah. it’s not great, innit
https://bitbucket.org/WAHa_06x36/ds3d here is wahas thin layer over the actual engine, less documented yet probably easier to use (all our nds releases use versions of this)
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