Notices by shp :blobshp: (shpuld@shpposter.club), page 27
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shp :blobshp: (shpuld@shpposter.club)'s status on Saturday, 12-Sep-2020 03:29:05 JST shp :blobshp:
@shmibs the colors turned out super well now that I look at it in retrospect... japan really is like anime -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 16:08:09 JST shp :blobshp:
@eal @nosleep "the baby is... a pleroma user and a fash" -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:47:25 JST shp :blobshp:
@anti games can be confusing and difficult, of course some concepts are simpler than others -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:47:23 JST shp :blobshp:
@anti you can change the mask color in siege at spc lol, it's not really rocket science though, the visual part is drawing different objects on top of the player depending on what the player has picked -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:47:21 JST shp :blobshp:
@anti depends on how complex it is, it's not complex if you already know how to make interfaces but if you don't know how to make interfaces there might be a lot to learn -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:47:20 JST shp :blobshp:
@anti lol, yeah before you know basics like how games and basic programming works, it's not much use thinking of any other details yet. check out tutorials for something like love2d like @shmibs mentioned, or other beginner friendly toolkits -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:40:43 JST shp :blobshp:
@anti if you use an engine like unity or godot, you'll be able to export to mobile easily without building everything again from the ground up. of course you'd have to handle controls very differently for mobile vs pc -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:40:41 JST shp :blobshp:
@anti if everything is mouse driven then it's fairly easy to translate clicks directly to touch presses of course -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 11-Sep-2020 03:40:40 JST shp :blobshp:
@anti I've played around it but never made a complete game -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 10-Sep-2020 18:39:12 JST shp :blobshp:
@lain tfw not having long late night 'HD' calls with lain -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 10-Sep-2020 03:50:42 JST shp :blobshp:
@lain @xerz no one wants to lose a huge trade partner -
shp :blobshp: (shpuld@shpposter.club)'s status on Thursday, 10-Sep-2020 02:10:25 JST shp :blobshp:
@lain what did you get? -
shp :blobshp: (shpuld@shpposter.club)'s status on Saturday, 05-Sep-2020 05:11:05 JST shp :blobshp:
all concept art for regain power -
shp :blobshp: (shpuld@shpposter.club)'s status on Saturday, 05-Sep-2020 04:45:34 JST shp :blobshp:
@shmibs they are important, can't make beer without fungi -
shp :blobshp: (shpuld@shpposter.club)'s status on Saturday, 05-Sep-2020 04:44:31 JST shp :blobshp:
@shmibs fungus :DDD -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 04-Sep-2020 22:28:55 JST shp :blobshp:
gonna go celebrate dad's birthday this weekend -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 04-Sep-2020 22:28:53 JST shp :blobshp:
@hakui nah much more, round years -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 04-Sep-2020 21:42:44 JST shp :blobshp:
@lain (and keep restarting the service when it runs out of memory) -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 04-Sep-2020 21:42:42 JST shp :blobshp:
@lain last time I had to add swap to a linux machine it was a massive pain so I didn't even bother starting it, might be easier on the server -
shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 04-Sep-2020 21:42:39 JST shp :blobshp:
@lain depends a lot on the filesystem if it's that simple no? with lvm I had to do serious messing about to make it possible to set swap including booting into gparted